Everything I have tried has failed but more so as I think I'm not setting it right. The problem is I'm not sure I'm setting it up right. The events are where I been trying anything I could think of or what it offers. Yes I have been messing with the events infact that was the only thing I could think of using. I've never tried to adjust the players move speed before, so I'm not sure if "set move route" accomplishes this or not. Set move route : player (set move speed back to normal). Set move Route : player (decrease move speed) ![]() Get location info for Variable 3 (region ID/ Tileset ID) : variable 1, variable 2.Ĭonditional branch : if variable 3 = (region ID / Tileset ID) ![]() Have you tried making a common event that basically does the following?:
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